AI Programming:

  • Wrote unique behaviours for Walking, Flying and Wall Crawling enemies
  • Utilizing custom made navigation, pathfinding and behaviour trees
  • Made enemy difficulty scaling, modifiers and upgrades
  • Made wave spawning system with difficulty curves

Systems Programming:

  • Implemented PlayStation requirements for PSVR2
  • Implemented Meta requirements for Quest 2 & 3
  • Integrated Unity Cloud Save- and Friends systems
  • Photon Fusion Networking

Tools Programming:

  • A navmesh generation Tool
  • A wave generation Tool
  • A cheat menu