Gameplay Programming:

  • The rollerblading mechanic
  • Player movement, including boosting and jumping
  • Attacking targets and opponents via the Jousting system

Stystems Programming:

  • Multiplayer implementation
  • Background lighting system
  • Dual input support

UI Programming:

  • Character selection screen
  • Scoreboard, points and crown system
  • Victory screen

I would also like to give a big thanks to Idisen, Merel Steeland and Goedele Godfroid for organizing this initiative and spearheading the female game developer space in Belgium.