RTS 5

Real-Time Strategy formations

This research project presents real time changes in a custom formation system, to improve formations in existing real time strategy games.

It allows the user to use simple drawings to create real time strategy game formations in real time. At the same time, the project also allows for the user to remove units in existing formations, causing the formation to reform the original formation, but with less units.

The project recognizes user input drawings by the use of a gesture recognition algorithm, allowing the user to create formation templates and let them be recognized later. The formations are also improved by the use of a grid, allowing for filling of formation and the removement of minor unwanted flaws in the drawing.

It also always ensures that the scaling of the formation is as optimal as possible to the number of units in the formation. In this project you will be able to see that the scaling will always account for all units, with a marge of 2 units. The real-time changes in the project allow for direct implementation in to existing real time strategy games, to enhance formation control.

I have made this project over the span of 3 months for my graduation work in my bachelor degree of Game Development.

  • How formations are formed in RTS games
  • How gesture recognition algorithms work
  • How point-clouds work
  • How you can generate formations from gestures by using grids

More information can be found in my paper.